UT2004 interview with Tim Comments (0) Matruder 13-06-2003 11:15

If u havent read it already it can be found here:
I guess some of us will buy this upgrade. In the article they stated that there will be
a discount for those who already has UT2003.

WirePlay League week5 Comments (2) Wowbagger 06-06-2003 06:06

This week we had to face our practicing pals in Carpe Imperium (Ci).

I think most of us expected a loss since weve taken some beating from the Ci guys recently.

But Matruder was in capping mood along with Dominion? (im not sure since i havent got hold of the Demos yet) add to that a solid defense from Ferral, some mid mayhem from me and LiquidSnake and we managed to win both games with 3-0 and 4-1.

Worth noting is that we had the ping advantage in this game.

GG:s, and WP guys

UTV 2003 released! Comments (3) Berserk 29-05-2003 11:08

Epic Games has released the first public beta of UTV 2003. UTV is a proxy server that can be used to broadcast matches without having a major impact on the gameserver where the match is being played on. The proxy server needs to run UT2003 version 2225, the gameserver and client can be any version. You can download public beta version 0.99 from here!

50000 hits Comments (2) Sundown 26-05-2003 07:31

Wooohoooooo! We have reached the magical line of 50000 hits, which is half way to world dominating 100.000...

Let's party!

Wireplay Week3 Comments (0) Berserk 22-05-2003 16:31

This week we played VeC on Arrakis and managed to win (7:1 & 8:1). More Details in our Matches Section.

Super Bots Comments (0) Berserk 19-05-2003 20:38

Mysterial has released a new UT2003 mutator called ‘SuperBots’. A description can be read right here:

Do you play botmatches and get annoyed at how the bots don't use any of the new UT2003 moves? Then be annoyed no more. SuperBots, my latest mutator, changes all that, giving you bots that dodgejump, use dodging for increased movement speed, time important powerups, and more.

Grab it here!

New Drivers avail Comments (0) Berserk 16-05-2003 10:21

Both major companies Nvidia & ATI released new drivers today...

Nvidia claims that the DetonatorFX (aka 44.03) is up to 30% faster! For W2K/XP grab it here: http://www.nvidia.com/view.asp?IO=winxp-2k_44.03

The new Catalyst 3.4 drivers should be also much faster, especially in 3DMark03 and UT2k3...
* Anti-Aliasing performance for D3D games such as UT2003 has improved as much as 18%. With Anisotropic Filtering enabled, UT runs as much as 13% faster.

Grab it here: http://www.ati.com/support/drivers/winxp/radeonnowdm-xp.html

21st Century Warfare Comments (0) Matruder 16-05-2003 07:29


This tournament is based on the BF mod DC (Desert Combat) and has the same
sort of system like BFE (BattleForEurope)for BattleField i.e. the Opposition and
Coalition fight each other in epic battles in different continents.

UT2004 announced Comments (0) Wowbagger 14-05-2003 20:37


Latest Edition of the Definitive Computer Blood Sport Includes New Maps, Modes, Mods

-- New "Assault" and "Onslaught" Game Types Include Huge Terrain, Land, Space and Air-Based Vehicles --

LOS ANGELES - May 13, 2003 - Atari is bringing Unreal® Tournament 2004, the newest edition of the definitive virtual blood sport, to personal computers this Fall. Unreal Tournament 2004, like its predecessors, is being co-created by Epic Games Inc. and Digital Extremes. The game will be shown at the Electronic Entertainment Expo (E3) in Los Angeles, May 14 - 16, in Petree Hall, room 4003.

"Unreal Tournament 2004 is the next evolution of the greatest competitive computer game ever created," said Jean-Philippe Agati, senior vice president and general manager of Atari's Los Angeles studio. "The addition of new modes, mods and maps as well as the controllable land-, air- and space-based vehicles, means Unreal fans are getting an entirely new experience featuring devastating vehicular combat and wide scale warfare."

Key features of the game include:

* Assault Mode: The much heralded single-player oriented gametype returns with all-out battles with land, space and air-based vehicles on the home worlds of various Unreal Tournament 2004 combatants. In one scenario, players will experience the adrenaline rush of space-based battle while attacking or defending a Skaarj mother ship. Another scenario takes place on Xan Kriegor's mechanical home world where players attack or defend a robot construction factory. There are currently six Assault scenarios planned to ship with the game.

* Onslaught Mode: New multi-player oriented combat game type on custom-built large-scale maps featuring awesome new weapons and land- and air-based vehicles. From the lethal bomber to the nefarious spider mines - players will work as teams to control map points and win the conflict. There are currently nine Onslaught maps planned to ship with the game.

* Live voice chat over LAN and internet with 3D audio (on supported sound cards) so players can sense where voices emanate from. Using a microphone and headset (not included), players can communicate with teammates and buddies or just yell at everybody who gets in their way! Several settings are provided to allow users to customize their voice chat experience.

* Fan-favorite Unreal characters will return to challenge in the tournaments, including the Skaarj, the Necris and the infamous Xan Kriegor.

* The game will include 20 never-before-seen maps for the existing game types, featuring tons of new textures, new static meshes and new music. It's a field day for mod makers! Also included are new maps from Digital Extremes designed specifically to appeal to "hardcore" UT players.

* In total, Unreal Tournament 2004 will ship with more never-before-seen maps than the entire number of maps that shipped with Unreal Tournament 2003!

* UnrealTV match broadcast system will allow for hundreds of people to view an Unreal Tournament 2004 match with minimal performance impact on game server. UnrealTV will be fully integrated into the server browser to make it easy to located broadcasted matches.

* Complete end-user voting system that will allow users to choose game type, maps, mutators, rules and settings and will also provide the ability to remove troublesome players from the game. Custom clan-match voting system will allow clans to negotiate acceptable game settings prior to a competitive match.

* Unreal Tournament 2004 users will be able to join games on Unreal Tournament 2003 servers.

* A completely redesigned user interface (U will be easier to navigate and support context-sensitive menus, an in-game login menu (to improve team balancing) and an improved server browser with enhanced server filtering options. The underlying user interface system has been reengineered to be easier for Mod authors to build menus and implement their own UI designs.

* Tons of cool gameplay tweaks and refinements including unique crosshairs for each weapon, the ability to carry dual Assault Rifles, improved computer-controlled "Bot" team coordination and movement, network bandwidth usage optimizations and more!

In addition to the new modes, maps, characters, vehicles and improvements, Unreal Tournament 2004 includes all of the content from Unreal Tournament 2003 plus the two free bonus packs released by Digital Extremes and Epic Games.

Unreal Tournament 2004 is expected to ship this Fall with an ESRB rating of "M" for mature.

WirePlay Week2 Comments (0) Wowbagger 14-05-2003 20:35

Week2 was CTF-DoubleDammage a map hard on your Hardware.
We lost 0-2 and 0-4 to GOD, well played guys.

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